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European Journal of Archaeology
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Special Reviews Section: Playing with the past: a review of three `archaeological' pc games

Rise and Fall: Civilizations at War. (Chicago, IL: Midway Games Ltd, 2006, RRP £34.99, PC CD-ROM/Windows XP) Rome: Total War. (Santa Monica: Activision Inc, 2004, RRP £19.99, PC CD-ROM/Windows XP) Rome: Total War. Barbarian Invasion expansion pack. (Tokyo: Sega, 2005, RRP £19.99, PC CD-ROM/Windows Me/XP)

Andrew Gardner

Institute of Archaeology University College London, UK

References

  • Friedman, T., 2002. Civilization and its Discontents: Simulation, Subjectivity and Space, URL (retrieved 13 May 2008): http://game-research.com/index.php/articles/civilization-and-its-discontents-simulation-subjectivity-and-space/
  • Gardner, A., 2007. The past as playground: The ancient world in video game representation. In T. Clack and M. Brittain (eds), Archaeology and the Media: 255-272. Walnut Creek: Left Coast Press.
  • Newman, J., 2004. Videogames. London: Routledge. WATRALL, E., 2002a. Digital pharaoh: Archaeology, public education and interactive entertainment. Public Archaeology 2(3):163-169.
  • Watrall, E., 2002b. Interactive entertainment as public archaeology. The SAA Archaeological Record 2(2):37-39.
  • Winkler, M.M. ed., 2004. Gladiator: Film and History. Oxford: Blackwell.

European Journal of Archaeology, Vol. 10, No. 1, 74-77 (2007)
DOI: 10.1177/14619571070100010502


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This Article
Right arrow Free Full Text (Free PDF) Free
Right arrow Alert me when this article is cited
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Services
Right arrow Email this article to a friend
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Google Scholar
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What's this?